Haunted Dark Carnival
Posted: 13 Jan 2025 21:21
Think of a carnival haunted by lost souls and otherworldly entities nearing the stroke of midnight. That is my goal for another one of my projects. This project is an escape room style 90 minute adventure which will continue to evolve as I learn more. This closest (and my most favored) ambiance for what i am looking for can be found here on YouTube:
Another one with a different tone and direction -
I plan on uploading ambiance from the game including these sounds to YouTube and may include music used in and around particular locations of the game during the soundscapes. The audio will also be used in live most during the hosting of the game and its future variants.
To set the scene, ghostly whispers and voices, laughter, and more should be audible.
- evil clown laughter
- ghostly children or other people screaming / laughing / chatter
- attractions / rides such as (roller coaster, carousel, ferriswheel, haunted house dark ride, stadium)
- bells & whistles
- animatronics, (props, clowns, etc)
- voices coming from the audio of various attractions (does not need to be legible.)
- Crowds cheering / booing / applause.
- fireworks
Players have a choice of visiting 3 of a number of locations with each run of the game. These include:
- Caroucel
- market (for food and souvenirs where singing ghosts can be seen standing in front of a giant statue of the ringmaster
- hall of mirrors
- grand theater
- mystic menagerie with a number of animal statues
- Fun-house which has a problem with reality (switches back and forth from a somewhat normal fun house to a creepy grimy decaying one with alarms, turning gears and machinery, and flashing emergency lights. I hope to have looping music that sounds relatively normal but distorted and ominous in the decaying grimy version.
- Dream-world (which can likely already be done with current sound list in Echotopia)
Music I'm hoping to use should be your typical circus/carnival/amusement park stuff, but can sometimes distort and turn into more of a spooky track.
Another one with a different tone and direction -
I plan on uploading ambiance from the game including these sounds to YouTube and may include music used in and around particular locations of the game during the soundscapes. The audio will also be used in live most during the hosting of the game and its future variants.
To set the scene, ghostly whispers and voices, laughter, and more should be audible.
- evil clown laughter
- ghostly children or other people screaming / laughing / chatter
- attractions / rides such as (roller coaster, carousel, ferriswheel, haunted house dark ride, stadium)
- bells & whistles
- animatronics, (props, clowns, etc)
- voices coming from the audio of various attractions (does not need to be legible.)
- Crowds cheering / booing / applause.
- fireworks
Players have a choice of visiting 3 of a number of locations with each run of the game. These include:
- Caroucel
- market (for food and souvenirs where singing ghosts can be seen standing in front of a giant statue of the ringmaster
- hall of mirrors
- grand theater
- mystic menagerie with a number of animal statues
- Fun-house which has a problem with reality (switches back and forth from a somewhat normal fun house to a creepy grimy decaying one with alarms, turning gears and machinery, and flashing emergency lights. I hope to have looping music that sounds relatively normal but distorted and ominous in the decaying grimy version.
- Dream-world (which can likely already be done with current sound list in Echotopia)
Music I'm hoping to use should be your typical circus/carnival/amusement park stuff, but can sometimes distort and turn into more of a spooky track.