Multichannel/multi-zone outputs
Posted: 29 Dec 2022 12:51
Hi,
Amazing software already! One feature that would really help my project is the creation of multichannel/multi-zone outputs.
I want to create a multi-zone installation with multiple speakers. Once I created my soundscape in Echotopia, it would be nice to place multiple Observer-objects on the map that I can feed to different audio outputs/speakers.
I believe this feature can also be really useful for multi-zone escape rooms. It would be really cool when you set up the soundscape for your escape room and place different speakers throughout the rooms, and that the sounds fade nicely into each other, when you move from one room/zone to the other.
I now tried to render multiple Observer objects to disk and play them on different speakers, but this results in a number of problems:
- When you use "random" sounds in your soundscape, the rendered files are different for each speaker, so they do not fade nicely together. (Maybe this can also be overcome by adding a "set random seed" option, so every output file has the same "pseudo randomness"?)
- Starting multiple audio files simultaneously and feed it to different speakers is quite a challenge. I have now set something up in Pure Data, where I can use an external trigger to start the different audio files and send them to different DAC-outputs.
- It takes away the interactivity. It would be nice to have it all in one place. And while we're at it, it would also be really cool if a soundboard can be incorporated in Live mode. But I saw that this is already on the roadmap
Thanks for all your work!
Kind regards,
Dion
Amazing software already! One feature that would really help my project is the creation of multichannel/multi-zone outputs.
I want to create a multi-zone installation with multiple speakers. Once I created my soundscape in Echotopia, it would be nice to place multiple Observer-objects on the map that I can feed to different audio outputs/speakers.
I believe this feature can also be really useful for multi-zone escape rooms. It would be really cool when you set up the soundscape for your escape room and place different speakers throughout the rooms, and that the sounds fade nicely into each other, when you move from one room/zone to the other.
I now tried to render multiple Observer objects to disk and play them on different speakers, but this results in a number of problems:
- When you use "random" sounds in your soundscape, the rendered files are different for each speaker, so they do not fade nicely together. (Maybe this can also be overcome by adding a "set random seed" option, so every output file has the same "pseudo randomness"?)
- Starting multiple audio files simultaneously and feed it to different speakers is quite a challenge. I have now set something up in Pure Data, where I can use an external trigger to start the different audio files and send them to different DAC-outputs.
- It takes away the interactivity. It would be nice to have it all in one place. And while we're at it, it would also be really cool if a soundboard can be incorporated in Live mode. But I saw that this is already on the roadmap
Thanks for all your work!
Kind regards,
Dion