General Feedback
Posted: 25 Jan 2022 14:59
Hey guys,
I've only just had a chance to sit down and take note of some impressions when using Echotopia due to not being able to access a Windows machine for a while.
So here are some initial thoughts/observations that I hope can be of some help! I am not a D&D gamer first (though I have tried and it's great!) so I approach this more from a sound/ soundscape designer perspective I would say.
1) I found myself creating this file structure. My Documents > Echotopia >... Then Sounds, Maps & Projects folders. I imagine that a lot of people would have a similar setup, perhaps some sort of structure could be built by default?
2) Maybe theres a good reason why this is not the case but I was thinking of what Echotopia denotes as 'Projects' to more be in the vein of 'Worlds'. I also feel like this is a more enticing word before setting up your maps too.
3) The level of elements that go into the soundscape creation is already impressive, e.g. using stochastic events etc. Perhaps there could be more options in the refinement of random parameters - e.g. Ableton's follow actions have Random, Random once etc. so regarding the pitches of events, they could possibly have this extra degree of delimiting the randomness?
4) I initially thought a visual map builder function might be cool, but after looking online the resources already available is vast. It would maybe be nice to have a nice extra media browser for the maps you have saved.
5) I started seeing people who have made animated maps, possibly support for gifs/ video formats could be a really unique feature?
6) I saw the tags for Style , Genre , Ecology, Settings but couldn't use them. The categories look descriptive!
7) Was initially forgetting which colour denotes the fade zone and the main area, maybe fade zone could have striped diagonal lines/mesh?
8) The area type shapes were a bit delimiting, maybe the user could add in multiple area shapes or better yet by drawing or using a a lasso tool. This is particularly with ambiences in mind for entire cities/areas with specific shapes.
9) If you uncheck the fade zone option you lose the positional parameters that you had set.
10) No label for the bottom bar, I assume it was just for colour but wondered if it affected volumes.
11) Working with multiple audio files not supported in the audio importer. I kind of understand the reasons why, but when I accidently added all my loops to my oneshots folder, it was not easy to move them to the correct folder.
12) Loops/Oneshots folders feel like they should be there by default somehow.
13) Utilising the right click on the map editor could be useful?
The most important things I felt were these audio notes:
1. The pitch shifting algorithm is quite glitchy. I don't know what was used by in my experience Fourier transform based approaches seem to work better than delay lines / tapin & tapout.
2. I wanted everywhere I clicked on to be set in a place and there to be no silent zones. No matter if there were specific buildings around etc. This makes me feel like there is a need for another specific ambience designer tool of some description. The looper tool could possibly already have this function sonically but its as if I wanted a previous step in the process where you define the different zones of the map and set your ambiences.
A fantastic achievement, the program already feels very refined. Looking forward to trying future versions!
I've only just had a chance to sit down and take note of some impressions when using Echotopia due to not being able to access a Windows machine for a while.
So here are some initial thoughts/observations that I hope can be of some help! I am not a D&D gamer first (though I have tried and it's great!) so I approach this more from a sound/ soundscape designer perspective I would say.
1) I found myself creating this file structure. My Documents > Echotopia >... Then Sounds, Maps & Projects folders. I imagine that a lot of people would have a similar setup, perhaps some sort of structure could be built by default?
2) Maybe theres a good reason why this is not the case but I was thinking of what Echotopia denotes as 'Projects' to more be in the vein of 'Worlds'. I also feel like this is a more enticing word before setting up your maps too.
3) The level of elements that go into the soundscape creation is already impressive, e.g. using stochastic events etc. Perhaps there could be more options in the refinement of random parameters - e.g. Ableton's follow actions have Random, Random once etc. so regarding the pitches of events, they could possibly have this extra degree of delimiting the randomness?
4) I initially thought a visual map builder function might be cool, but after looking online the resources already available is vast. It would maybe be nice to have a nice extra media browser for the maps you have saved.
5) I started seeing people who have made animated maps, possibly support for gifs/ video formats could be a really unique feature?
6) I saw the tags for Style , Genre , Ecology, Settings but couldn't use them. The categories look descriptive!
7) Was initially forgetting which colour denotes the fade zone and the main area, maybe fade zone could have striped diagonal lines/mesh?
8) The area type shapes were a bit delimiting, maybe the user could add in multiple area shapes or better yet by drawing or using a a lasso tool. This is particularly with ambiences in mind for entire cities/areas with specific shapes.
9) If you uncheck the fade zone option you lose the positional parameters that you had set.
10) No label for the bottom bar, I assume it was just for colour but wondered if it affected volumes.
11) Working with multiple audio files not supported in the audio importer. I kind of understand the reasons why, but when I accidently added all my loops to my oneshots folder, it was not easy to move them to the correct folder.
12) Loops/Oneshots folders feel like they should be there by default somehow.
13) Utilising the right click on the map editor could be useful?
The most important things I felt were these audio notes:
1. The pitch shifting algorithm is quite glitchy. I don't know what was used by in my experience Fourier transform based approaches seem to work better than delay lines / tapin & tapout.
2. I wanted everywhere I clicked on to be set in a place and there to be no silent zones. No matter if there were specific buildings around etc. This makes me feel like there is a need for another specific ambience designer tool of some description. The looper tool could possibly already have this function sonically but its as if I wanted a previous step in the process where you define the different zones of the map and set your ambiences.
A fantastic achievement, the program already feels very refined. Looking forward to trying future versions!