Page 1 of 1

Reaper indoctrination sound from the Mass Effect series

Posted: 19 Dec 2021 10:37
by JamesW0140
I would request an audio similar to the reaper indoctrination sound from the Mass Effect series found at 1:46 in this video:

.

I currently use it as one shot sounds, but would use it as a drone too in my horror campaigns to instill a sense of urgency.

Re: Audio Content Requests

Posted: 19 Dec 2021 12:13
by Pan Athen
JamesW0140 wrote: 19 Dec 2021 10:37I currently use it as one shot sounds, but would use it as a drone too in my horror campaigns to instill a sense of urgency.
This is a classic, I think Antonis will have a blast recreating this one!

It's a nice idea to be able to use those kinds of sounds in drones. Are you thinking of this sound being the drone or playing randomly as a layer to the drone?

Re: Audio Content Requests

Posted: 19 Dec 2021 14:37
by Pan Athen
I think that it's a more sci-fi version of the classic more organic sound of the alarm sound of the Tripods in the "War Of The Worlds" movie.


Re: Reaper indoctrination sound from the Mass Effect series

Posted: 19 Dec 2021 15:05
by Antonis Koutelias
Panos Kouvelis wrote: 19 Dec 2021 14:37 I think that it's a more sci-fi version of the classic more organic sound of the alarm sound of the Tripods in the "War Of The Worlds" movie.
Obvious tribute is obvious :P
Love the Reaper/Tripod "BBBLRAAAWWWRG!!". The intro set piece in Mass Effect 3 blew my mind back when I first played it. This "horn" in particular really stuck with me.

Where do you picture this kind of sound effect fitting in? Something like an "Alien Invasion" or just "Aliens" library? We do have scifi-ish libraries like spaceships and alien fauna on our to-do list :twisted:

Re: Reaper indoctrination sound from the Mass Effect series

Posted: 19 Dec 2021 15:43
by JamesW0140
I love that too, I imagine the players exploring a derilect ship finding more and more evidence of some horrifically violent event then suddenly they hear the horn as a one shot from an unexplored portion of said ship. The ship begins to shake violently, as whatever is causing this is well beyond their capabilities, it's clear that it is headed their way. The horn then plays as a drone in background as evidence of the creature chasing them ramping up the tension, eventually revealing the bbeg (big bad evil guy). I hope that may answer some questions. I also imagine it could be played as a space ships destroyer class weapon going off.

Re: Reaper indoctrination sound from the Mass Effect series

Posted: 19 Dec 2021 19:44
by Pan Athen
For me, those kinds of sounds would be right at home in an "Alien Invaders" or "Alien Life" collection. As Antonis said, we already have those in our roadmap, sometime at the beginning of the next year, when we will release Echotopia to the public, we will take the time to schedule the long-term audio libraries production, so we will be able to give estimates about when each collection will be out.

That's why I like discussing all requests early on, to get a good idea of the types of sounds our community needs.

Re: Reaper indoctrination sound from the Mass Effect series

Posted: 19 Dec 2021 19:50
by Pan Athen
JamesW0140 wrote: 19 Dec 2021 15:43 I love that too, I imagine the players exploring a derilect ship finding more and more evidence of some horrifically violent event then suddenly they hear the horn as a one shot from an unexplored portion of said ship. The ship begins to shake violently, as whatever is causing this is well beyond their capabilities, it's clear that it is headed their way. The horn then plays as a drone in background as evidence of the creature chasing them ramping up the tension, eventually revealing the bbeg.
That will be great with the "Global Events" system of Echotopia.

This is not made yet, but we already designed it and we plan on implementing it soon after the release.

A system that will allow the user to create big global events, like volcanic eruptions, big monsters waking up, meteor impacts, the wrath of the gods, etc. Those will feature their own content, rules of mixing, and effects. So the storyteller can create a palette of those events and trigger them at will.