Hi to all!
I believe that live performance during storytelling sessions is one of the sectors that Echotopia will shine.
There are also many considerations, now with the pandemic, for streaming media. Which services do you use to stream to your friends?
Search found 78 matches
- 20 Dec 2021 15:25
- Forum: General Discussion
- Topic: Introduce yourself
- Replies: 10
- Views: 9996
- 19 Dec 2021 19:50
- Forum: Content Requests
- Topic: Reaper indoctrination sound from the Mass Effect series
- Replies: 6
- Views: 6054
Re: Reaper indoctrination sound from the Mass Effect series
I love that too, I imagine the players exploring a derilect ship finding more and more evidence of some horrifically violent event then suddenly they hear the horn as a one shot from an unexplored portion of said ship. The ship begins to shake violently, as whatever is causing this is well beyond t...
- 19 Dec 2021 19:44
- Forum: Content Requests
- Topic: Reaper indoctrination sound from the Mass Effect series
- Replies: 6
- Views: 6054
Re: Reaper indoctrination sound from the Mass Effect series
For me, those kinds of sounds would be right at home in an "Alien Invaders" or "Alien Life" collection. As Antonis said, we already have those in our roadmap, sometime at the beginning of the next year, when we will release Echotopia to the public, we will take the time to schedu...
- 19 Dec 2021 14:37
- Forum: Content Requests
- Topic: Reaper indoctrination sound from the Mass Effect series
- Replies: 6
- Views: 6054
Re: Audio Content Requests
I think that it's a more sci-fi version of the classic more organic sound of the alarm sound of the Tripods in the "War Of The Worlds" movie.
- 19 Dec 2021 12:13
- Forum: Content Requests
- Topic: Reaper indoctrination sound from the Mass Effect series
- Replies: 6
- Views: 6054
Re: Audio Content Requests
I currently use it as one shot sounds, but would use it as a drone too in my horror campaigns to instill a sense of urgency. This is a classic, I think Antonis will have a blast recreating this one! It's a nice idea to be able to use those kinds of sounds in drones. Are you thinking of this sound b...
- 17 Dec 2021 13:56
- Forum: DMDJ
- Topic: Air play on iOS
- Replies: 7
- Views: 3160
Re: Air play on iOS
Can you explain what your exact setup is? Homepods don't have a screen, so where is the screen showing then? You should be able to select just the Homepods. To answer your question: - Open Control Center (swipe from right corner) - Long Press the music player - select the Airplay Icon - Choose your...
- 17 Dec 2021 13:37
- Forum: Content Requests
- Topic: How to Request for Content
- Replies: 0
- Views: 4128
How to Request for Content
Please use this sub-forum to post your ideas about the sounds that you would like to see in Echotopia. Feel free to imagine anything! To make it easy and fast for us to produce that content, try to include these in your request: Description. Feel free to elaborate. Reference from public media. Try t...
- 07 Dec 2021 20:36
- Forum: DMDJ
- Topic: Air play on iOS
- Replies: 7
- Views: 3160
Re: Air play on iOS
I will uninstall one of my pods and move it to another room and see if I can pair up to just it I've never tested that workflow. Unfortunately, you're the first to register in our new forums, so there are no other people with so many Apple devices here to test things together. On the good side, you...
- 07 Dec 2021 17:06
- Forum: DMDJ
- Topic: Air play on iOS
- Replies: 7
- Views: 3160
Re: Air play on iOS
Interesting question...
I don't have any extra devices to test this
From the top of my head, I have a question about this, How does iOS handle multiple devices on AirPlay?
I mean, do they offer a menu to select and/or mix the receivers?
I don't have any extra devices to test this
From the top of my head, I have a question about this, How does iOS handle multiple devices on AirPlay?
I mean, do they offer a menu to select and/or mix the receivers?
- 06 Dec 2021 23:23
- Forum: Blog Discussions
- Topic: Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable
- Replies: 0
- Views: 4832
Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable
Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable https://soundfellas.com/wp-content/uploads/Echotopia-project-management-hub-with-icons-showing-map-sharing-with-the-community-Web.png Sharing your Echotopia campaigns with friends and community wi...
- 06 Dec 2021 23:22
- Forum: Blog Discussions
- Topic: Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters
- Replies: 0
- Views: 4801
Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters
Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters https://soundfellas.com/wp-content/uploads/Game-map-over-speakers-Web.jpg Learn how to extend your classic stereo audio setup with more speakers to create a fully immersive and comfortable game r...
- 06 Dec 2021 23:21
- Forum: Blog Discussions
- Topic: Developing an Advanced Soundscape Audio Engine
- Replies: 0
- Views: 4890
Developing an Advanced Soundscape Audio Engine
Developing an Advanced Soundscape Audio Engine https://soundfellas.com/wp-content/uploads/Composite-of-Echotopia-audio-engine-diagram-with-action-figures-family-playing-boardgames-and-various-dice-Web.jpg Our lead software engineer, Manolis Benetos, explains the main differences between soundscape ...
- 06 Dec 2021 23:20
- Forum: Blog Discussions
- Topic: Developing a User-Centric Soundscape Classification System for Storytelling
- Replies: 0
- Views: 4773
Developing a User-Centric Soundscape Classification System for Storytelling
Developing a User-Centric Soundscape Classification System for Storytelling https://soundfellas.com/wp-content/uploads/Human-brain-with-audio-jacks-inserted-Web.jpg In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practi...
- 06 Dec 2021 23:19
- Forum: Blog Discussions
- Topic: Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
- Replies: 0
- Views: 4778
Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir https://soundfellas.com/wp-content/uploads/Panos-Kouvelis-at-Project-Studio-circa-2010-Web.jpg In this short and abstract memoir, SoundFellas founder and lead designer Panos Kouvelis track down some of the importa...
- 06 Dec 2021 23:17
- Forum: Blog Discussions
- Topic: Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound
- Replies: 0
- Views: 4836
Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound
Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound https://soundfellas.com/wp-content/uploads/Crowd-in-cinema-theater-with-big-white-screen.jpg Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you ...
- 06 Dec 2021 23:16
- Forum: Blog Discussions
- Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2
- Replies: 0
- Views: 4839
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2 https://soundfellas.com/wp-content/uploads/Woman-using-silver-iMac-with-Unity-mixer.jpg In this second part of the article, we propose an easy way to "upmix" your 2D game into 7.1 surround which is a standa...
- 06 Dec 2021 23:15
- Forum: Blog Discussions
- Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers - Part 1 of 2
- Replies: 0
- Views: 4859
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers - Part 1 of 2
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers - Part 1 of 2 https://soundfellas.com/wp-content/uploads/R-Type-game-in-modern-flat-screen-TV-in-living-room.jpg Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper...
- 06 Dec 2021 23:10
- Forum: Blog Discussions
- Topic: Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience
- Replies: 0
- Views: 4898
Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience
Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience https://soundfellas.com/wp-content/uploads/Immerse-the-player-into-your-games-world.jpg.webp Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties a...