Search found 78 matches

by Pan Athen
20 Dec 2021 15:25
Forum: General Discussion
Topic: Introduce yourself
Replies: 10
Views: 9879

Re: Hi

Hi to all!

I believe that live performance during storytelling sessions is one of the sectors that Echotopia will shine.

There are also many considerations, now with the pandemic, for streaming media. Which services do you use to stream to your friends?
by Pan Athen
19 Dec 2021 19:50
Forum: Content Requests
Topic: Reaper indoctrination sound from the Mass Effect series
Replies: 6
Views: 5954

Re: Reaper indoctrination sound from the Mass Effect series

I love that too, I imagine the players exploring a derilect ship finding more and more evidence of some horrifically violent event then suddenly they hear the horn as a one shot from an unexplored portion of said ship. The ship begins to shake violently, as whatever is causing this is well beyond t...
by Pan Athen
19 Dec 2021 19:44
Forum: Content Requests
Topic: Reaper indoctrination sound from the Mass Effect series
Replies: 6
Views: 5954

Re: Reaper indoctrination sound from the Mass Effect series

For me, those kinds of sounds would be right at home in an "Alien Invaders" or "Alien Life" collection. As Antonis said, we already have those in our roadmap, sometime at the beginning of the next year, when we will release Echotopia to the public, we will take the time to schedu...
by Pan Athen
19 Dec 2021 14:37
Forum: Content Requests
Topic: Reaper indoctrination sound from the Mass Effect series
Replies: 6
Views: 5954

Re: Audio Content Requests

I think that it's a more sci-fi version of the classic more organic sound of the alarm sound of the Tripods in the "War Of The Worlds" movie.

by Pan Athen
19 Dec 2021 12:13
Forum: Content Requests
Topic: Reaper indoctrination sound from the Mass Effect series
Replies: 6
Views: 5954

Re: Audio Content Requests

I currently use it as one shot sounds, but would use it as a drone too in my horror campaigns to instill a sense of urgency. This is a classic, I think Antonis will have a blast recreating this one! It's a nice idea to be able to use those kinds of sounds in drones. Are you thinking of this sound b...
by Pan Athen
17 Dec 2021 13:56
Forum: DMDJ
Topic: Air play on iOS
Replies: 7
Views: 3128

Re: Air play on iOS

Can you explain what your exact setup is? Homepods don't have a screen, so where is the screen showing then? You should be able to select just the Homepods. To answer your question: - Open Control Center (swipe from right corner) - Long Press the music player - select the Airplay Icon - Choose your...
by Pan Athen
17 Dec 2021 13:37
Forum: Content Requests
Topic: How to Request for Content
Replies: 0
Views: 4056

How to Request for Content

Please use this sub-forum to post your ideas about the sounds that you would like to see in Echotopia. Feel free to imagine anything! To make it easy and fast for us to produce that content, try to include these in your request: Description. Feel free to elaborate. Reference from public media. Try t...
by Pan Athen
07 Dec 2021 20:36
Forum: DMDJ
Topic: Air play on iOS
Replies: 7
Views: 3128

Re: Air play on iOS

I will uninstall one of my pods and move it to another room and see if I can pair up to just it I've never tested that workflow. Unfortunately, you're the first to register in our new forums, so there are no other people with so many Apple devices here to test things together. On the good side, you...
by Pan Athen
07 Dec 2021 17:06
Forum: DMDJ
Topic: Air play on iOS
Replies: 7
Views: 3128

Re: Air play on iOS

Interesting question...

I don't have any extra devices to test this

From the top of my head, I have a question about this, How does iOS handle multiple devices on AirPlay?

I mean, do they offer a menu to select and/or mix the receivers?
by Pan Athen
06 Dec 2021 23:23
Forum: Blog Discussions
Topic: Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable
Replies: 0
Views: 4776

Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable

Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable https://soundfellas.com/wp-content/uploads/Echotopia-project-management-hub-with-icons-showing-map-sharing-with-the-community-Web.png Sharing your Echotopia campaigns with friends and community wi...
by Pan Athen
06 Dec 2021 23:22
Forum: Blog Discussions
Topic: Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters
Replies: 0
Views: 4753

Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters

Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters https://soundfellas.com/wp-content/uploads/Game-map-over-speakers-Web.jpg Learn how to extend your classic stereo audio setup with more speakers to create a fully immersive and comfortable game r...
by Pan Athen
06 Dec 2021 23:21
Forum: Blog Discussions
Topic: Developing an Advanced Soundscape Audio Engine
Replies: 0
Views: 4820

Developing an Advanced Soundscape Audio Engine

Developing an Advanced Soundscape Audio Engine https://soundfellas.com/wp-content/uploads/Composite-of-Echotopia-audio-engine-diagram-with-action-figures-family-playing-boardgames-and-various-dice-Web.jpg Our lead software engineer, Manolis Benetos, explains the main differences between soundscape ...
by Pan Athen
06 Dec 2021 23:20
Forum: Blog Discussions
Topic: Developing a User-Centric Soundscape Classification System for Storytelling
Replies: 0
Views: 4705

Developing a User-Centric Soundscape Classification System for Storytelling

Developing a User-Centric Soundscape Classification System for Storytelling https://soundfellas.com/wp-content/uploads/Human-brain-with-audio-jacks-inserted-Web.jpg In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practi...
by Pan Athen
06 Dec 2021 23:19
Forum: Blog Discussions
Topic: Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
Replies: 0
Views: 4725

Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir

Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir https://soundfellas.com/wp-content/uploads/Panos-Kouvelis-at-Project-Studio-circa-2010-Web.jpg In this short and abstract memoir, SoundFellas founder and lead designer Panos Kouvelis track down some of the importa...
by Pan Athen
06 Dec 2021 23:17
Forum: Blog Discussions
Topic: Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound
Replies: 0
Views: 4782

Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound

Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound https://soundfellas.com/wp-content/uploads/Crowd-in-cinema-theater-with-big-white-screen.jpg Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you ...
by Pan Athen
06 Dec 2021 23:16
Forum: Blog Discussions
Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2
Replies: 0
Views: 4772

Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2

Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2 https://soundfellas.com/wp-content/uploads/Woman-using-silver-iMac-with-Unity-mixer.jpg In this second part of the article, we propose an easy way to "upmix" your 2D game into 7.1 surround which is a standa...
by Pan Athen
06 Dec 2021 23:15
Forum: Blog Discussions
Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers - Part 1 of 2
Replies: 0
Views: 4802

Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers - Part 1 of 2

Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers - Part 1 of 2 https://soundfellas.com/wp-content/uploads/R-Type-game-in-modern-flat-screen-TV-in-living-room.jpg Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper...
by Pan Athen
06 Dec 2021 23:10
Forum: Blog Discussions
Topic: Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience
Replies: 0
Views: 4839

Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience

Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience https://soundfellas.com/wp-content/uploads/Immerse-the-player-into-your-games-world.jpg.webp Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties a...