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Top 10 Time-Tested Practices for a Sustainable Career in Creative Audio
by Pan Athen » 26 Apr 2022 22:13 » in SoundFellas Articles - 0 Replies
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Open Call to Life Sciences in Need of Audio Content
by Pan Athen » 26 Mar 2022 14:29 » in SoundFellas Articles - 0 Replies
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Available If You Missed It: AMA Live Session on Soundscape Design with Pan Athen on YouTube
by Pan Athen » 08 Mar 2022 18:35 » in SoundFellas Articles - 0 Replies
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How to Choose Speakers for Your Game Room without Breaking the Bank
by Pan Athen » 03 Mar 2022 11:51 » in SoundFellas Articles - 0 Replies
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AMA Live Session: Soundscape Design with Pan Athen on YouTube
by Pan Athen » 02 Feb 2022 10:36 » in SoundFellas Articles - 0 Replies
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How to Set Up the Sound of Your Game Room for Immersive Tabletop RPG Sessions
by Pan Athen » 06 Dec 2021 23:22 » in SoundFellas Articles - 0 Replies
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A Generator or a Designer Application? Developing an Advanced Soundscape Audio Engine
by Pan Athen » 06 Dec 2021 23:21 » in SoundFellas Articles - 0 Replies
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Pick a Card, Any Card: Developing a User-Centric Sound Classification System for Echotopia
by Pan Athen » 06 Dec 2021 23:20 » in SoundFellas Articles - 0 Replies
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Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
by Pan Athen » 06 Dec 2021 23:19 » in SoundFellas Articles - 0 Replies
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Diegetic, Non-diegetic, and Beyond: Establish Your Style of Audiovisual Storytelling
by Pan Athen » 06 Dec 2021 23:17 » in SoundFellas Articles - 0 Replies
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2D Games with Surround Sound: How to Do It Right – Part 2 of 2
by Pan Athen » 06 Dec 2021 23:16 » in SoundFellas Articles - 0 Replies
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2D Games with Surround Sound: How to Do It Right – Part 1 of 2
by Pan Athen » 06 Dec 2021 23:15 » in SoundFellas Articles - 0 Replies
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Noiseprints or Roomtones: The Sounds All Games Need and How to Use Them
by Pan Athen » 06 Dec 2021 23:10 » in SoundFellas Articles - 0 Replies
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