Search found 61 matches

by Pan Athen
21 Jan 2025 07:45
Forum: Content Requests
Topic: Haunted Dark Carnival
Replies: 1
Views: 944

Re: Haunted Dark Carnival

Hi Jericho_Dread! This is another great idea for a library, a Carnival. The thing is that we don't really have any carnivals in my country, at least not the kind of carnivals you can see in the United States and we all have enjoyed form the movies. But, it shouldn't be too hard to fake most of the m...
by Pan Athen
21 Jan 2025 07:23
Forum: Content Requests
Topic: Ghost Train sounds & Ambiance
Replies: 1
Views: 475

Re: Ghost Train sounds & Ambiance

Hi Jericho_Dread! Those are some nice ideas, probably this should be all released as one of our Ambience Kits . This theme is so common in the retro-horror scene that it's easy to design what it could contain. Also, you give a very good list of sounds here, so thank you for that too! Of course, all ...
by Pan Athen
07 Jan 2023 12:42
Forum: Feature Requests
Topic: Multichannel/multi-zone outputs
Replies: 3
Views: 9021

Re: Multichannel/multi-zone outputs

Thanks for replying so fast, and thinking along! I really appreciate it :) Thank you too, this is valuable input. Usually the puzzles/games are controlled using microprocessors, like RPi's or Arduino's. These are all connected (over internet) with the main control pc, that also controls for instanc...
by Pan Athen
07 Jan 2023 11:00
Forum: General Discussion
Topic: Introduce yourself
Replies: 10
Views: 18120

Re: Introduce yourself

For now I am using cheap PC speaker sets, but I am sure the exciters you mentioned will greatly improve the sound quality, and finish of the design! Thanks for the tip. Some of those also have an extra filter to compensate for different surface materials, like wood for example, enhancing the freque...
by Pan Athen
29 Dec 2022 13:17
Forum: Feature Requests
Topic: Multichannel/multi-zone outputs
Replies: 3
Views: 9021

Re: Multichannel/multi-zone outputs

I can see the benefits of that. As you stated, multi-zone functionality means that Echotopia would have more than one Observers that could render in a way that each Observer could be transmitted to a different set of speakers. This is very useful in escape rooms or other installations that need more...
by Pan Athen
29 Dec 2022 13:15
Forum: General Discussion
Topic: Introduce yourself
Replies: 10
Views: 18120

Re: Introduce yourself

Hi, my name is Dion, I'm from the Netherlands. And I hope to use Echotopia to create soundscapes for art installations (i.e. miniature-scale village). Also I want to explore the possibilities to use it for multi-zone escape rooms :) Hi Dion, Both are very interesting application fields. Regarding t...
by Pan Athen
31 May 2022 17:32
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

Thanks!
plush2 wrote: 31 May 2022 16:47I recall posting a comment to that effect for him but I don't think it's been fixed yet.
Websites of people from academia are always like that... :-)
by Pan Athen
31 May 2022 08:28
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

I should add that Bruce Wiggins has an excellent JSFX UHJ decoder that can convert to planar quad speakers, and FOA ambix or fuma. Nice! And it's also based on the original recommendations from Gerzon. I have 3 albums that I mixed in UHJ Stereo just for the fun of it, I would like to listen to them...
by Pan Athen
24 May 2022 06:32
Forum: Immersive Audio
Topic: List of Ambisonic Music/Audio Players
Replies: 0
Views: 6659

List of Ambisonic Music/Audio Players

When it comes to media players, especially for exotic (for now) media formats, I believe that the more the merrier! With that philosophy in mind, let's try to keep a list of all available players of ambisonic audio files. Plush2 posted in a thread here: https://forum.soundfellas.com/viewtopic.php?p=...
by Pan Athen
24 May 2022 06:20
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

Flo Angerer wrote: 21 May 2022 12:34Anyway, do you know of any good software UHJ encoders/decoders?
The Blue Ripple Audio 3OA Decoders pack has an excellent UHJ Stereo decoder. We used those to produce the 5 albums that we have as a music label on Spotify, YouTube Music, Amazon, and other streaming services.
by Pan Athen
24 May 2022 06:19
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

Hector Centeno has made a player for Android that will play back UHJ (and other FOA B-format and AMBIX mixes) with phone tracking/panning available. It's called AmbiExplorer . This is good, we need as many players as possible on all platforms. A unified solution would work even better to promote tr...
by Pan Athen
24 May 2022 06:07
Forum: Immersive Audio
Topic: HOA (Higher Order Ambisonics) for the masses
Replies: 3
Views: 5743

Re: HOA (Higher Order Ambisonics) for the masses

I just came across someone publishing ambisonic (FOA, TOA and binaural) through extra downloads on bandcamp. That's cool. I was a music producer for many years when I was younger, alas, the Greek music industry is a black pit where decent people die like dogs. Some years ago I started a small music...
by Pan Athen
22 May 2022 20:57
Forum: Immersive Audio
Topic: HOA (Higher Order Ambisonics) for the masses
Replies: 3
Views: 5743

Re: HOA (Higher Order Ambisonics) for the masses

This seems somewhat feasible although a little disconnected form the end user experience. I had the worst weekend regarding workload. I’m gonna read everything here and on the chat tomorrow night when I get some time off. But until then, I wanted to say, how bad do we need an ambisonics player for ...
by Pan Athen
21 May 2022 09:32
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

I create a different thread about HOA for massive consumption here: viewtopic.php?t=52

I think the idea deserves its own thread.
by Pan Athen
21 May 2022 08:56
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

I finally managed to wade through all the excellent points and counterpoints you two have made. It seems we are all leaning toward HOA as a format. The best reason is because it reflects the reality of sound better than an object based model does. I totally agree with you on that. That's one of the...
by Pan Athen
21 May 2022 08:49
Forum: Immersive Audio
Topic: HOA (Higher Order Ambisonics) for the masses
Replies: 3
Views: 5743

HOA (Higher Order Ambisonics) for the masses

After many of our discussions here and in Discord, I think it's time this topic that emerges in almost all talks should have its own forum thread. How about HOA for massive consumption? @plush2 pointed out that at least for FOA (First Order Ambisonics) we actually have a medium to broadcast on a lar...
by Pan Athen
05 May 2022 09:44
Forum: Immersive Audio
Topic: HOA Convolution Testing
Replies: 0
Views: 6624

HOA Convolution Testing

I'm starting this thread as a way to gather collective knowledge for everyone that's using ambisonics in production. Music, games, radio dramas, immersive podcasts, NGA production, all those benefit from the use of ambisonics on secondary layers. Ambisonics is a great format for reverberation as eve...
by Pan Athen
30 Apr 2022 21:53
Forum: DMDJ
Topic: Android App problems
Replies: 2
Views: 8532

Re: Android App problems

Yes, I'm afraid my colleague is right. it's very difficult to keep track of all the exotic devices that seem to appear on the market every week. We're very sorry that you face this issue. In some phones with super-side ratios such as your in some operating systems, there is an option to simulate a c...
by Pan Athen
27 Apr 2022 10:28
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

The thoughts on the post above are my thoughts exactly. This is why I use a workflow based on HOA and I would inject object-based audio only if the project needs it. It not only allows for much more creative freedom but also simplifies the production of 3D audio enough to make it easy for us at Soun...
by Pan Athen
26 Apr 2022 13:40
Forum: Immersive Audio
Topic: MPEG-H Current State of Production Tools
Replies: 0
Views: 6512

MPEG-H Current State of Production Tools

We currently have two major authoring toolkits to produce MPEG-H content. The EAR Production Suite (abbreviated EPS): https://ear-production-suite.ebu.io/ And the MPEG-H Authoring Suite (abbreviated: MAS): https://www.iis.fraunhofer.de/en/ff/amm/dl/software/mas.html Those two have their differences ...
by Pan Athen
26 Apr 2022 13:17
Forum: Immersive Audio
Topic: Promotion of immersive audio practices
Replies: 0
Views: 6445

Promotion of immersive audio practices

It would be nice to have some kind of landing page where the general public could be informed about immersive audio in general. I believe that this could make it easier to translate the advantages of immersive audio into actionable decisions for the artist. In general, I think that this group could ...
by Pan Athen
22 Apr 2022 15:03
Forum: Immersive Audio
Topic: ADM: production workflows and known issues
Replies: 16
Views: 37841

Re: ADM: production workflows and known issues

Coming from the game development sector which is a sub-set of interactive audio practices in general, I think that we can find a lot of solutions if we look at how game audio middleware is handling any issues. Games have been in the frontier of interactive audio content that can be rendered in arbit...
by Pan Athen
08 Apr 2022 10:41
Forum: Off-Topic
Topic: Screenreader accessibility test
Replies: 1
Views: 7285

Re: Screenreader accessibility test

That's a good idea.

Let us know if it works :-)

Cheers!
by Pan Athen
23 Mar 2022 11:39
Forum: Feature Requests
Topic: Official Public Roadmap
Replies: 0
Views: 6700

Official Public Roadmap

Our official public roadmap is now available, together with a form to vote on the features that are most important to you.

You can access the roadmap here: https://soundfellas.com/software/echotopia/roadmap/

There you will also find the link for the feature voting form.
by Pan Athen
28 Feb 2022 09:27
Forum: Feature Requests
Topic: General Feedback
Replies: 5
Views: 6440

Re: General Feedback

Seems like you guys are aware of most of the things I found to be small hindrances! That might be the case, but we enjoy any feedback and welcome any discussion. We consider talking with our community to be brainstorming and we never know which is the next big idea that will spawn from those intera...
by Pan Athen
16 Feb 2022 09:35
Forum: General Discussion
Topic: AMA on Soundscape Design, live YT session
Replies: 10
Views: 11471

Re: AMA on Soundscape Design, live YT session

The live AMA session was a success, you can find all the answers to your questions and more if you watch the video on YouTube.

The session is also organized into chapters so you can easily find the sections you are interested in. :-)

by Pan Athen
02 Feb 2022 10:40
Forum: General Discussion
Topic: AMA on Soundscape Design, live YT session
Replies: 10
Views: 11471

Re: Soundscape Design AMA session coming soon

After much consideration decided to host the event on YouTube. This way everybody can join without thinking about cameras and audio requirements from their part, everybody can post questions beforehand, and the event will be available afterward for those who cannot attend. The event is now open for ...
by Pan Athen
31 Jan 2022 07:50
Forum: General Discussion
Topic: AMA on Soundscape Design, live YT session
Replies: 10
Views: 11471

Re: Soundscape Design AMA session coming soon

caffeinatedinsanity wrote: 31 Jan 2022 01:29 No need to be sorry, I put my name in the box. I might not like being up early but it was the best time that worked with my schedule too. lol
Super!
by Pan Athen
29 Jan 2022 23:50
Forum: General Discussion
Topic: AMA on Soundscape Design, live YT session
Replies: 10
Views: 11471

Re: Soundscape Design AMA session coming soon

caffeinatedinsanity wrote: 29 Jan 2022 21:38 Thank god for the coffee break I'll need it since it'll be 8am my time! :lol:
Sorry about that, I promise the next one will be later just for you! I mean it! :-)
by Pan Athen
29 Jan 2022 11:19
Forum: General Discussion
Topic: AMA on Soundscape Design, live YT session
Replies: 10
Views: 11471

Re: Soundscape Design AMA session coming soon

I'm super excited for this, the tutorial page was great but with all the different things to consider figuring out how to create what I want is still a struggle. Glad to hear that. I'm scheduling the event for Thursday, February 10, 13:00 - 15:00 GMT. I'll send an invitation to all of the Insiders ...