Search found 79 matches
- 20 Oct 2025 12:31
- Forum: From the Blog
- Topic: Robert Tirotta: Pioneering Audio-Only Escape Rooms for Inclusive Storytelling
- Replies: 0
- Views: 10
Robert Tirotta: Pioneering Audio-Only Escape Rooms for Inclusive Storytelling
https://soundfellas.com/wp-content/uploads/Labyrinth-Lounge-Brand-Composite.jpg.webp Robert Tirotta is redefining immersive storytelling with audio-only escape rooms, crafting rich, inclusive experiences where players rely solely on sound. In this interview, he shares his journey, creative process,...
- 20 Oct 2025 12:30
- Forum: From the Blog
- Topic: The Aesthetic Revolution in Gaming: A Golden Era for Indie and AA Developers
- Replies: 0
- Views: 8
The Aesthetic Revolution in Gaming: A Golden Era for Indie and AA Developers
https://soundfellas.com/wp-content/uploads/A-futuristic-indie-game-developer-in-the-studio-1024x576.jpg.webp Are AAA game studios truly dying? Are indie developers and AA studios ready to fill the gap? How can you create a game with stunning aesthetics and immersive sound and set your game apart wi...
- 20 Oct 2025 12:29
- Forum: From the Blog
- Topic: Adam Oikonomopoulos: Crafting Immersive Game Worlds with Sound
- Replies: 0
- Views: 5
Adam Oikonomopoulos: Crafting Immersive Game Worlds with Sound
https://soundfellas.com/wp-content/uploads/Adam-Oikonomopoulos-Using-Echotopia-01-1024x576.jpg.webp Game world designer, visual artist, and studio owner Adam Oikonomopoulos shares his creative journey in world-building and sound design, using Echotopia to bring his artistic visions to life in real-...
- 20 Oct 2025 12:28
- Forum: From the Blog
- Topic: Farewell to DMDJ: A New Chapter in Soundscape Creation Begins
- Replies: 0
- Views: 4
Farewell to DMDJ: A New Chapter in Soundscape Creation Begins
https://soundfellas.com/wp-content/uploads/570802461_640.jpg.webp After nearly 15 years of enhancing tabletop adventures and immersive experiences, DMDJ is reaching the end of its journey. Discover its powerful replacement Echotopia, our next-generation desktop app, built to elevate soundscape crea...
- 20 Oct 2025 12:27
- Forum: From the Blog
- Topic: Echotopia v1.2: New Features and Content, and Simpler Pricing
- Replies: 0
- Views: 6
Echotopia v1.2: New Features and Content, and Simpler Pricing

The Echotopia v1.2 update brings new source behaviors, new content, audio engine improvements, and a simpler pricing model.
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- 20 Oct 2025 12:26
- Forum: From the Blog
- Topic: Simulate Sounds Coming Through the Wall With Echotopia
- Replies: 0
- Views: 7
Simulate Sounds Coming Through the Wall With Echotopia
https://soundfellas.com/wp-content/uploads/Simulate-Sounds-Coming-Through-the-Wall-With-Echotopia-Video-Thumbnail-1024x576.jpg.webp Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by professional sound...
- 20 Oct 2025 12:25
- Forum: From the Blog
- Topic: How to Create a Medieval Village Soundscape Using Echotopia
- Replies: 0
- Views: 5
How to Create a Medieval Village Soundscape Using Echotopia
https://soundfellas.com/wp-content/uploads/How-To-Create-a-Medieval-Village-Soundscape-Video-Thumbnail-1024x576.jpg.webp Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original characte...
- 20 Oct 2025 12:24
- Forum: From the Blog
- Topic: SoundFellas Releases Echotopia Soundscape Designer, an Innovative Way to Create Soundscapes
- Replies: 0
- Views: 9
SoundFellas Releases Echotopia Soundscape Designer, an Innovative Way to Create Soundscapes
https://www.youtube.com/watch?v=6qsuO8WDSyM SoundFellas releases Echotopia, a new desktop audio editor specialized in producing soundscapes, acoustic environments, ambience loops, and atmospheres. Echotopia combines the intuitiveness of a map editor with the layering of sounds using tools similar t...
- 20 Oct 2025 12:23
- Forum: From the Blog
- Topic: SoundFellas at the Chaniartoon 2022 International Comic and Animation Festival
- Replies: 0
- Views: 6
SoundFellas at the Chaniartoon 2022 International Comic and Animation Festival
https://soundfellas.com/wp-content/uploads/Chaniartoon-2022-and-SoundFellas-collage-poster-1024x576.jpg.webp Join SoundFellas and Pan Athen at the Chaniartoon 2022 International Comic and Animation Festival which takes place at Chania/Crete from 5 to 18 this September. Presenting a soundscape produ...
- 20 Oct 2025 12:22
- Forum: From the Blog
- Topic: Top 10 Time-Tested Practices for a Sustainable Career in Creative Audio
- Replies: 0
- Views: 7
Top 10 Time-Tested Practices for a Sustainable Career in Creative Audio
https://soundfellas.com/wp-content/uploads/Man-standing-in-front-of-two-paths-in-a-forest-1024x576.jpg.webp After more than 30 years in creative audio design, engineering, and production, our founder Pan Athen is sharing the top 10 practices he considers the most valuable for a sustainable career i...
- 20 Oct 2025 12:21
- Forum: From the Blog
- Topic: Open Call to Life Sciences in Need of Audio Content
- Replies: 0
- Views: 6
Open Call to Life Sciences in Need of Audio Content
https://soundfellas.com/wp-content/uploads/Composition-of-audio-speaker-drive-closeup-and-scientist-looking-into-microscope-1024x576.jpg.webp This is an official open call to all science researchers specialized in life sciences who need audio content. If using specialized audio signals and vibratio...
- 20 Oct 2025 12:20
- Forum: From the Blog
- Topic: Available On Demand: AMA Live Session on Soundscape Design With Pan Athen
- Replies: 0
- Views: 6
Available On Demand: AMA Live Session on Soundscape Design With Pan Athen
https://soundfellas.com/wp-content/uploads/Ask-Me-Anything-Soundscape-Design-with-Panos-Kouvelis-Card-1024x576.jpg.webp If you missed it, it's now available online. In this ask-me-anything video session, our founder and lead designer, Pan Athen, answers everything you need to know about soundscape ...
- 20 Oct 2025 12:19
- Forum: From the Blog
- Topic: Get Ready to Roll: The Ultimate Guide to Choosing Speakers for Your Tabletop Game Room
- Replies: 0
- Views: 6
Get Ready to Roll: The Ultimate Guide to Choosing Speakers for Your Tabletop Game Room
https://soundfellas.com/wp-content/uploads/Indecisive-people-in-front-of-wall-of-old-audio-speakers-Web-1024x576.jpg.webp Setting up your game room is a great adventure by itself. By incorporating audio into the experience, you can create a truly immersive play area. To help you choose which speake...
- 20 Oct 2025 09:06
- Forum: From the Blog
- Topic: Don’t Miss Our AMA Live Session on Soundscape Design with Pan Athen on YouTube
- Replies: 0
- Views: 6
Don’t Miss Our AMA Live Session on Soundscape Design with Pan Athen on YouTube
https://soundfellas.com/wp-content/uploads/Ask-Me-Anything-Soundscape-Design-with-Panos-Kouvelis-Card-1024x576.jpg.webp In this live ask-me-anything session, our founder and lead designer, Pan Athen, will answer everything you need to know about soundscape design for games, film, storytelling, the ...
- 20 Oct 2025 09:05
- Forum: From the Blog
- Topic: Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable
- Replies: 0
- Views: 4
Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable
https://soundfellas.com/wp-content/uploads/Echotopia-project-management-hub-with-icons-showing-map-sharing-with-the-community-Web-1024x576.png.webp Sharing your Echotopia campaigns with friends and community will be very easy, as we just finished coding the project portability feature. READ ARTICLE...
- 20 Oct 2025 09:02
- Forum: From the Blog
- Topic: Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters
- Replies: 0
- Views: 6
Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters

Learn how to extend your classic stereo audio setup with more speakers to create a fully immersive and comfortable game room for you and your players.
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- 20 Oct 2025 08:56
- Forum: From the Blog
- Topic: Developing an Advanced Soundscape Audio Engine
- Replies: 0
- Views: 5
Developing an Advanced Soundscape Audio Engine
https://soundfellas.com/wp-content/uploads/Composite-of-Echotopia-audio-engine-diagram-with-action-figures-family-playing-boardgames-and-various-dice-Web-1024x576.jpg.webp Our lead software engineer, Manolis Benetos, explains the main differences between soundscape generating and soundscape design ...
- 20 Oct 2025 08:55
- Forum: From the Blog
- Topic: Developing a User-Centric Soundscape Classification System for Storytelling
- Replies: 0
- Views: 5
Developing a User-Centric Soundscape Classification System for Storytelling
https://soundfellas.com/wp-content/uploads/Human-brain-with-audio-jacks-inserted-Web-1024x576.jpg.webp In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practices to create the sound classification system for the Echotopi...
- 20 Oct 2025 08:51
- Forum: From the Blog
- Topic: Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
- Replies: 0
- Views: 5
Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
https://soundfellas.com/wp-content/uploads/Panos-Kouvelis-at-Project-Studio-circa-2010-Web-1024x576.jpg.webp In this short and abstract memoir, SoundFellas founder and CEO Pan Athen tracks down some of the important milestones of his life, that led him on designing the Echotopia Soundscape Designer...
- 20 Oct 2025 08:49
- Forum: From the Blog
- Topic: Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound
- Replies: 0
- Views: 7
Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound
https://soundfellas.com/wp-content/uploads/Crowd-in-cinema-theater-with-big-white-screen-1024x576.jpg.webp Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you sound sources depending on the narrative (or diegesis), to create vivid ...
- 20 Oct 2025 08:33
- Forum: From the Blog
- Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2
- Replies: 0
- Views: 5
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2
https://soundfellas.com/wp-content/uploads/Gamer-plays-a-2D-game-on-his-computer-using-headphones-1024x576.jpg.webp In this second part of the article, we propose an easy way to "upmix" your 2D game into 7.1 surround which is a standard surround speaker configuration. You can expand this ...
- 20 Oct 2025 08:32
- Forum: From the Blog
- Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 1 of 2
- Replies: 0
- Views: 5
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 1 of 2
https://soundfellas.com/wp-content/uploads/2D-game-surround-sound-routing-for-common-sounds-1024x576.jpg.webp Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring g...
- 20 Oct 2025 08:30
- Forum: From the Blog
- Topic: Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience
- Replies: 0
- Views: 10
Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience
https://soundfellas.com/wp-content/uploads/Immerse-the-player-into-your-games-world-1024x576.jpg.webp Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties and features of this sound type and how to properly use it in your game...
- 19 Oct 2025 22:22
- Forum: Creative Audio Lounge
- Topic: Creating Immersive Sound
- Replies: 1
- Views: 22
Re: Creating Immersive Sound
I love that topic because it's a complicated one, and you know what's the great thing about complicated topics? It doesn't matter if you achieve 100% of what you're going for or not, you're still gonna learn a lot about it. Now, let's say you want to achieve the same sound as if the source is coming...
- 15 Apr 2025 10:44
- Forum: Echotopia
- Topic: Reccomendations for where to get Audio Assets
- Replies: 3
- Views: 47045
Re: Reccomendations for where to get Audio Assets
I started thinking in layers, like sketching rough backgrounds first and slowly adding details. That helped me stop getting stuck on tiny stuff and just move forward with the project. That's the best way to approach this. I usually first think about the main noiseprint (roomtone) and the reverb typ...
- 21 Jan 2025 07:45
- Forum: Echotopia
- Topic: Haunted Dark Carnival
- Replies: 1
- Views: 55181
Re: Haunted Dark Carnival
Hi Jericho_Dread! This is another great idea for a library, a Carnival. The thing is that we don't really have any carnivals in my country, at least not the kind of carnivals you can see in the United States and we all have enjoyed form the movies. But, it shouldn't be too hard to fake most of the m...
- 21 Jan 2025 07:23
- Forum: Echotopia
- Topic: Ghost Train sounds & Ambiance
- Replies: 1
- Views: 19358
Re: Ghost Train sounds & Ambiance
Hi Jericho_Dread! Those are some nice ideas, probably this should be all released as one of our Ambience Kits . This theme is so common in the retro-horror scene that it's easy to design what it could contain. Also, you give a very good list of sounds here, so thank you for that too! Of course, all ...
- 07 Jan 2023 12:42
- Forum: Echotopia
- Topic: Multichannel/multi-zone outputs
- Replies: 3
- Views: 52459
Re: Multichannel/multi-zone outputs
Thanks for replying so fast, and thinking along! I really appreciate it :) Thank you too, this is valuable input. Usually the puzzles/games are controlled using microprocessors, like RPi's or Arduino's. These are all connected (over internet) with the main control pc, that also controls for instanc...
- 07 Jan 2023 11:00
- Forum: Echotopia
- Topic: Introduce yourself
- Replies: 10
- Views: 44369
Re: Introduce yourself
For now I am using cheap PC speaker sets, but I am sure the exciters you mentioned will greatly improve the sound quality, and finish of the design! Thanks for the tip. Some of those also have an extra filter to compensate for different surface materials, like wood for example, enhancing the freque...
- 29 Dec 2022 13:17
- Forum: Echotopia
- Topic: Multichannel/multi-zone outputs
- Replies: 3
- Views: 52459
Re: Multichannel/multi-zone outputs
I can see the benefits of that. As you stated, multi-zone functionality means that Echotopia would have more than one Observers that could render in a way that each Observer could be transmitted to a different set of speakers. This is very useful in escape rooms or other installations that need more...