Search found 83 matches

by Pan Athen
13 Dec 2025 16:35
Forum: Creative Audio Lounge
Topic: Creating Realistic Binaural Acoustics
Replies: 8
Views: 106145

Re: Creating Realistic Binaural Acoustics

amka wrote: 13 Dec 2025 08:22I will continue my work using your information, and I’ll come back with new findings.
Awesome, happy experimenting, looking forward to hear your findings :-)
by Pan Athen
09 Dec 2025 15:25
Forum: Creative Audio Lounge
Topic: Creating Realistic Binaural Acoustics
Replies: 8
Views: 106145

Re: Creating Realistic Binaural Acoustics

I took a good listen to your tests, here are my thoughts: About the IEM RoomEncoder: Using it alone and in high level doesn't sound real, the plugin is designed to simulate early reflections and early reflections are not so loud or the only thing that's heard in a space in reality. You should use it...
by Pan Athen
08 Dec 2025 01:52
Forum: Creative Audio Lounge
Topic: Creating Realistic Binaural Acoustics
Replies: 8
Views: 106145

Re: Creating Realistic Binaural Acoustics

Very cool that you continued with the experiments, I just downloaded your example render and I'll give it a listen. I'll post my thoughts today or tomorrow. Cheers!
by Pan Athen
25 Oct 2025 07:59
Forum: Creative Audio Lounge
Topic: Creating Realistic Binaural Acoustics
Replies: 8
Views: 106145

Re: Creating Realistic Binaural Acoustics

Sounds good, I'm looking forward to hear your experiments.

Btw, I changed the title of the topic to be a little more representative, for those who seek the same knowledge, I hope you don't mind 8-)
by Pan Athen
20 Oct 2025 12:31
Forum: From the Blog
Topic: Robert Tirotta: Pioneering Audio-Only Escape Rooms for Inclusive Storytelling
Replies: 0
Views: 51361

Robert Tirotta: Pioneering Audio-Only Escape Rooms for Inclusive Storytelling

https://soundfellas.com/wp-content/uploads/Labyrinth-Lounge-Brand-Composite.jpg.webp Robert Tirotta is redefining immersive storytelling with audio-only escape rooms, crafting rich, inclusive experiences where players rely solely on sound. In this interview, he shares his journey, creative process,...
by Pan Athen
20 Oct 2025 12:30
Forum: From the Blog
Topic: The Aesthetic Revolution in Gaming: A Golden Era for Indie and AA Developers
Replies: 0
Views: 52490

The Aesthetic Revolution in Gaming: A Golden Era for Indie and AA Developers

https://soundfellas.com/wp-content/uploads/A-futuristic-indie-game-developer-in-the-studio-1024x576.jpg.webp Are AAA game studios truly dying? Are indie developers and AA studios ready to fill the gap? How can you create a game with stunning aesthetics and immersive sound and set your game apart wi...
by Pan Athen
20 Oct 2025 12:29
Forum: From the Blog
Topic: Adam Oikonomopoulos: Crafting Immersive Game Worlds with Sound
Replies: 0
Views: 45910

Adam Oikonomopoulos: Crafting Immersive Game Worlds with Sound

https://soundfellas.com/wp-content/uploads/Adam-Oikonomopoulos-Using-Echotopia-01-1024x576.jpg.webp Game world designer, visual artist, and studio owner Adam Oikonomopoulos shares his creative journey in world-building and sound design, using Echotopia to bring his artistic visions to life in real-...
by Pan Athen
20 Oct 2025 12:28
Forum: From the Blog
Topic: Farewell to DMDJ: A New Chapter in Soundscape Creation Begins
Replies: 0
Views: 41744

Farewell to DMDJ: A New Chapter in Soundscape Creation Begins

https://soundfellas.com/wp-content/uploads/570802461_640.jpg.webp After nearly 15 years of enhancing tabletop adventures and immersive experiences, DMDJ is reaching the end of its journey. Discover its powerful replacement Echotopia, our next-generation desktop app, built to elevate soundscape crea...
by Pan Athen
20 Oct 2025 12:27
Forum: From the Blog
Topic: Echotopia v1.2: New Features and Content, and Simpler Pricing
Replies: 0
Views: 47554

Echotopia v1.2: New Features and Content, and Simpler Pricing

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The Echotopia v1.2 update brings new source behaviors, new content, audio engine improvements, and a simpler pricing model.

READ ARTICLE >>

↓↓↓ DISCUSS BELOW ↓↓↓
by Pan Athen
20 Oct 2025 12:26
Forum: From the Blog
Topic: Simulate Sounds Coming Through the Wall With Echotopia
Replies: 0
Views: 42912

Simulate Sounds Coming Through the Wall With Echotopia

https://soundfellas.com/wp-content/uploads/Simulate-Sounds-Coming-Through-the-Wall-With-Echotopia-Video-Thumbnail-1024x576.jpg.webp Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by professional sound...
by Pan Athen
20 Oct 2025 12:25
Forum: From the Blog
Topic: How to Create a Medieval Village Soundscape Using Echotopia
Replies: 0
Views: 50894

How to Create a Medieval Village Soundscape Using Echotopia

https://soundfellas.com/wp-content/uploads/How-To-Create-a-Medieval-Village-Soundscape-Video-Thumbnail-1024x576.jpg.webp Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original characte...
by Pan Athen
20 Oct 2025 12:24
Forum: From the Blog
Topic: SoundFellas Releases Echotopia Soundscape Designer, an Innovative Way to Create Soundscapes
Replies: 0
Views: 85416

SoundFellas Releases Echotopia Soundscape Designer, an Innovative Way to Create Soundscapes

https://www.youtube.com/watch?v=6qsuO8WDSyM SoundFellas releases Echotopia, a new desktop audio editor specialized in producing soundscapes, acoustic environments, ambience loops, and atmospheres. Echotopia combines the intuitiveness of a map editor with the layering of sounds using tools similar t...
by Pan Athen
20 Oct 2025 12:23
Forum: From the Blog
Topic: SoundFellas at the Chaniartoon 2022 International Comic and Animation Festival
Replies: 0
Views: 55831

SoundFellas at the Chaniartoon 2022 International Comic and Animation Festival

https://soundfellas.com/wp-content/uploads/Chaniartoon-2022-and-SoundFellas-collage-poster-1024x576.jpg.webp Join SoundFellas and Pan Athen at the Chaniartoon 2022 International Comic and Animation Festival which takes place at Chania/Crete from 5 to 18 this September. Presenting a soundscape produ...
by Pan Athen
20 Oct 2025 12:22
Forum: From the Blog
Topic: Top 10 Time-Tested Practices for a Sustainable Career in Creative Audio
Replies: 0
Views: 52367

Top 10 Time-Tested Practices for a Sustainable Career in Creative Audio

https://soundfellas.com/wp-content/uploads/Man-standing-in-front-of-two-paths-in-a-forest-1024x576.jpg.webp After more than 30 years in creative audio design, engineering, and production, our founder Pan Athen is sharing the top 10 practices he considers the most valuable for a sustainable career i...
by Pan Athen
20 Oct 2025 12:21
Forum: From the Blog
Topic: Open Call to Life Sciences in Need of Audio Content
Replies: 0
Views: 44187

Open Call to Life Sciences in Need of Audio Content

https://soundfellas.com/wp-content/uploads/Composition-of-audio-speaker-drive-closeup-and-scientist-looking-into-microscope-1024x576.jpg.webp This is an official open call to all science researchers specialized in life sciences who need audio content. If using specialized audio signals and vibratio...
by Pan Athen
20 Oct 2025 12:20
Forum: From the Blog
Topic: Available On Demand: AMA Live Session on Soundscape Design With Pan Athen
Replies: 0
Views: 43676

Available On Demand: AMA Live Session on Soundscape Design With Pan Athen

https://soundfellas.com/wp-content/uploads/Ask-Me-Anything-Soundscape-Design-with-Panos-Kouvelis-Card-1024x576.jpg.webp If you missed it, it's now available online. In this ask-me-anything video session, our founder and lead designer, Pan Athen, answers everything you need to know about soundscape ...
by Pan Athen
20 Oct 2025 12:19
Forum: From the Blog
Topic: Get Ready to Roll: The Ultimate Guide to Choosing Speakers for Your Tabletop Game Room
Replies: 0
Views: 53281

Get Ready to Roll: The Ultimate Guide to Choosing Speakers for Your Tabletop Game Room

https://soundfellas.com/wp-content/uploads/Indecisive-people-in-front-of-wall-of-old-audio-speakers-Web-1024x576.jpg.webp Setting up your game room is a great adventure by itself. By incorporating audio into the experience, you can create a truly immersive play area. To help you choose which speake...
by Pan Athen
20 Oct 2025 09:06
Forum: From the Blog
Topic: Don’t Miss Our AMA Live Session on Soundscape Design with Pan Athen on YouTube
Replies: 0
Views: 47990

Don’t Miss Our AMA Live Session on Soundscape Design with Pan Athen on YouTube

https://soundfellas.com/wp-content/uploads/Ask-Me-Anything-Soundscape-Design-with-Panos-Kouvelis-Card-1024x576.jpg.webp In this live ask-me-anything session, our founder and lead designer, Pan Athen, will answer everything you need to know about soundscape design for games, film, storytelling, the ...
by Pan Athen
20 Oct 2025 09:05
Forum: From the Blog
Topic: Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable
Replies: 0
Views: 37503

Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable

https://soundfellas.com/wp-content/uploads/Echotopia-project-management-hub-with-icons-showing-map-sharing-with-the-community-Web-1024x576.png.webp Sharing your Echotopia campaigns with friends and community will be very easy, as we just finished coding the project portability feature. READ ARTICLE...
by Pan Athen
20 Oct 2025 09:02
Forum: From the Blog
Topic: Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters
Replies: 0
Views: 38270

Level Up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPG Game Masters

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Learn how to extend your classic stereo audio setup with more speakers to create a fully immersive and comfortable game room for you and your players.

READ ARTICLE >>

↓↓↓ DISCUSS BELOW ↓↓↓
by Pan Athen
20 Oct 2025 08:56
Forum: From the Blog
Topic: Developing an Advanced Soundscape Audio Engine
Replies: 0
Views: 48686

Developing an Advanced Soundscape Audio Engine

https://soundfellas.com/wp-content/uploads/Composite-of-Echotopia-audio-engine-diagram-with-action-figures-family-playing-boardgames-and-various-dice-Web-1024x576.jpg.webp Our lead software engineer, Manolis Benetos, explains the main differences between soundscape generating and soundscape design ...
by Pan Athen
20 Oct 2025 08:55
Forum: From the Blog
Topic: Developing a User-Centric Soundscape Classification System for Storytelling
Replies: 0
Views: 56127

Developing a User-Centric Soundscape Classification System for Storytelling

https://soundfellas.com/wp-content/uploads/Human-brain-with-audio-jacks-inserted-Web-1024x576.jpg.webp In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practices to create the sound classification system for the Echotopi...
by Pan Athen
20 Oct 2025 08:51
Forum: From the Blog
Topic: Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir
Replies: 0
Views: 45162

Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir

https://soundfellas.com/wp-content/uploads/Panos-Kouvelis-at-Project-Studio-circa-2010-Web-1024x576.jpg.webp In this short and abstract memoir, SoundFellas founder and CEO Pan Athen tracks down some of the important milestones of his life, that led him on designing the Echotopia Soundscape Designer...
by Pan Athen
20 Oct 2025 08:49
Forum: From the Blog
Topic: Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound
Replies: 0
Views: 41317

Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound

https://soundfellas.com/wp-content/uploads/Crowd-in-cinema-theater-with-big-white-screen-1024x576.jpg.webp Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you sound sources depending on the narrative (or diegesis), to create vivid ...
by Pan Athen
20 Oct 2025 08:33
Forum: From the Blog
Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2
Replies: 0
Views: 57363

Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2

https://soundfellas.com/wp-content/uploads/Gamer-plays-a-2D-game-on-his-computer-using-headphones-1024x576.jpg.webp In this second part of the article, we propose an easy way to "upmix" your 2D game into 7.1 surround which is a standard surround speaker configuration. You can expand this ...
by Pan Athen
20 Oct 2025 08:32
Forum: From the Blog
Topic: Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 1 of 2
Replies: 0
Views: 48228

Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 1 of 2

https://soundfellas.com/wp-content/uploads/2D-game-surround-sound-routing-for-common-sounds-1024x576.jpg.webp Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring g...
by Pan Athen
20 Oct 2025 08:30
Forum: From the Blog
Topic: Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience
Replies: 0
Views: 55036

Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience

https://soundfellas.com/wp-content/uploads/Immerse-the-player-into-your-games-world-1024x576.jpg.webp Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties and features of this sound type and how to properly use it in your game...
by Pan Athen
19 Oct 2025 22:22
Forum: Creative Audio Lounge
Topic: Creating Realistic Binaural Acoustics
Replies: 8
Views: 106145

Re: Creating Immersive Sound

I love that topic because it's a complicated one, and you know what's the great thing about complicated topics? It doesn't matter if you achieve 100% of what you're going for or not, you're still gonna learn a lot about it. Now, let's say you want to achieve the same sound as if the source is coming...
by Pan Athen
15 Apr 2025 10:44
Forum: Echotopia
Topic: Reccomendations for where to get Audio Assets
Replies: 3
Views: 81418

Re: Reccomendations for where to get Audio Assets

I started thinking in layers, like sketching rough backgrounds first and slowly adding details. That helped me stop getting stuck on tiny stuff and just move forward with the project. That's the best way to approach this. I usually first think about the main noiseprint (roomtone) and the reverb typ...
by Pan Athen
21 Jan 2025 07:45
Forum: Echotopia
Topic: Haunted Dark Carnival
Replies: 1
Views: 92742

Re: Haunted Dark Carnival

Hi Jericho_Dread! This is another great idea for a library, a Carnival. The thing is that we don't really have any carnivals in my country, at least not the kind of carnivals you can see in the United States and we all have enjoyed form the movies. But, it shouldn't be too hard to fake most of the m...